"Ready or Not" Official Trailer
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Joined: 21st Jan 2016
Rank: BF Admins
Likes 1138
4th May 2017

Possibly the new "SWAT 5"? Release date is still TBD but here is their website if anyone is interested. Below you can find some of the games highlights and features:

Description text (their emphasis):

Ready or Not is a tactical first person shooter which places you in the boots of an elite SWAT team, tasked with diffusing hostile situations in intense, claustrophobic environments. It’s set in a nondescript modern America, where an income disparity between the classes have become unsustainable and the country has been plunged into havoc. Bring order to chaos with up to 8 players in cooperative play, battle enemy squads in a close player-vs-player environment, or command AI in a striking single-player mode.

Ready Or Not has been in development since June 2016, and includes an array of unique features. Today, we’re going to run through some of the already included features we’re most excited about.

Current features include:

Incremental lean system

Our most prominent feature involves the players ability to maneuver around obstacles, opening up infinite possibilities regarding tactical positions. Players can duck under low cover to avoid oncoming fire, or peak above high cover in order to spot and return fire upon the enemy. The assigned keys can be tapped in any order to “peek”. On top of this, we have also included a classic quick-lean system seen in many shooters.

Incremental Door control system

This gameplay feature allows for doors of multiple types such as sliding, swinging, and revolving doors, to be manipulated by the mouse wheel at any time. Provided the door is unlocked, players can interact and incrementally move them.

Modular speed control

Our final mouse-wheel-based feature involves the control of the player’s speed by scrolling up or down. This allows for precise movement in a close-quarters environment, which may mean the difference between life and death in a hostile situation. This, of course, can be re-bound to suit our users needs.

Simulated and detailed third person inventory

In a real life situation, each item has its place in a loadout. We wanted to ensure this level of replication, so we included detailed animations and systems which show your teammates exactly what you’re doing. Magazines, grenades, and items are retrieved and returned to their specific pouches, with the pouch flaps opening and closing in synchronicity with the players reload or draw, respectively.

Convex collision armour, allowing for precise protection

Armour collision in Ready or Not is calculated based on the mesh coverage on the player, allowing for accurate levels of realistic ballistic protection.

Projectile dynamics, bullets penetrate, ricochet, and deteriorate

Rounds have realistic range, drag, and tumble velocity. Calibers and ammunition types affect how far and how well a projectiles penetrate and exit. All rounds have the ability to ricochet based on surface materials and angle of impact, and deflection has recently been included as a feature. Less-than-lethal rounds will be unlikely to penetrate, but can sometimes still kill depending on proximity and impact area.

Responsive damage system and effects

If a player is shot in the legs, movement is slowed down based on the level of damage. Arm damage will decrease accuracy and increase draw times. Head damage, provided it is survived, can intermittently “haze” the players vision. This is all shown via a passive (read: hidden unless needed) indicator at the bottom of the screen.

Visceral gore

Deaths need to be impactful to the end user and we’re committed to providing an experience like no other. If characters in the game are hit, parallax bullet holes spawn on flesh, and blood will then seep out into surrounding fabrics. A gory bullet hole also becomes an emitter, as individuals who knock their wounds onto objects create a small splatter, based on bone velocity. In the future, we plan to implement an entire bodily destruction system.

Highly detailed weapons, characters and environments

As seen in our gallery and teaser, Ready or Not’s assets aren’t camera-shy. A realistic and high-detail representation of all assets is necessary in immersing the player in our world. Weapon edges are smooth and seamless, environmental detail is minute.

Massive selection of items

As of pre-alpha, we currently have over 30+ items in total, with plans to greatly expand this selection monthly. Concerns may arise over balance issues, but each item will have its place and value considered in order to avoid having duplicate functioning (but visually different) gear. These items include weapons, devices, grenades, and deployable items (read: items that can be selected in our planning phase)

Fully supported competitive servers based on Amazon Gamelift API

Ready or Not features a fully competitive set of gamemodes to test your mettle against other squads in PvP. However, players can still host listen servers and play with custom game rules.

Plans to support squad competitive play (Probably one of my favorite ones)

Create a squad with up to ten friends for PvP and Coop. Work as small groups to reap squad rewards, and compete in yearly leader-board competitions to earn unique skins. A passive pointscore system allows players to work together to level and earn more squad points, opening up options in a mission’s planning phase.

Tactical Analysis

All missions begin with a tactical analysis and planning phase, currently allowing teams to shut off power grids, blockade entrances, create or choose new entry points, and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders.

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"This community is being dragged down by the balls by Angry_Cuban" - Maverick, 2018


Play stupid games, win stupid prizes

Joined: 25th May 2016
Rank: Member
Likes 30
5th May 2017

Loved Swat 4. Will get this unless it ends up being a dud.
Joined: 21st Jan 2016
Rank: BF Admins
Likes 1138
5th May 2017

I am hoping they release some actual game footage rather than cinematics.


"This community is being dragged down by the balls by Angry_Cuban" - Maverick, 2018


Play stupid games, win stupid prizes

Forum » General Gaming » All Gaming
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hoopyfrood92 6:12 PM
Dead Space is free right now too.
Angry_Cuban13 5:29 PM
Hello
Syk3z 4:32 PM
Hello, anyone here atm?
TwinGunsLLP 11:16 AM
Sure!
Angry_Cuban13 10:39 AM
cool thanks Twin
Angry_Cuban13 10:39 AM
lol goddamn fat fingers, yeah NFS
TwinGunsLLP 9:52 AM
And it has the ///M4 in it so I had to get it lol.
TwinGunsLLP 9:52 AM
NOS? You mean NFS? Yes at the start it did, but all has been fixed now. I purposely waited until they fixed that BS before I bought it. It's a really, really fun arcade racer and the graphics are pretty dope.
Angry_Cuban13 21st Feb
might pick up NOS. didn't it have a weird loot boxes system?
TwinGunsLLP 21st Feb
If you've been waiting on Star Wars too, the elite edition is only $31.99 now with the sale.
TwinGunsLLP 21st Feb
Origin has 60% off deal today for many games. Any arcade racing fans, I recommend Need for Speed Payback. Pretty fun!
Angry_Cuban13 21st Feb
So competitive that their server is sitting super empty.
AngryMilks 21st Feb
I too would love to have 60hz and also be stable, if you have any insight into that please let me know.
JL 20th Feb
server community which shall not be named has been on 60Hz with their competing "#1" server for months without issues, just saying.. may want to talk to NFO if your equipment can't hang.
godsowndelta 19th Feb
ya just posted a normal post\inquiry, oops my bad
Angry_Cuban13 19th Feb
Most of the servers you play on 60hZ are probably infantry maps only like Locker, Metro, etc. When you start playing maps like Firestorm, Oman, the water maps, that is when it gets crappy for everyone else
elcorbu 19th Feb
i notice a improved difference in hit registration and smoothness of gameplay from 30 to 60. as other servers seem to run fine on it, wonder if its an issue with the mig box/provider
TwinGunsLLP 19th Feb
60hz is terrible, it doesn't work on #1. We've tried it several times.
Angry_Cuban13 19th Feb
That's not my call, Brian will have to decide that. We also need feedback from more than one person to make these type of changes.
jeffambo 19th Feb
can you just try it for 1 day?
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